At Griff Wason technical illustration, we offer top quality art, illustration and design services, graphic design, technical art and website services to those who require uniquely individual, accurate, vibrant and engaging work.
A multi-award winning freelance technical artist and illustrator with over 18 years of professional experience.
My work is aimed for use by individuals, graphic and design agencies, marketing and media, tv and broadcast media, manufacturing companies (including many Fortune 500), educational institutions and museums.
I have advanced qualifications in applied mathematics, electronics, computer systems and architecture, mechanical engineering, systems programming (MCSD), business administration and psychology.
Previously, I have worked in Europe and the USA as an electronics systems engineer, computer systems design engineer (both software and hardware). I have also worked in product design, product marketing and management.
Initially, I love working, creating with pencils, pens, markers, brushes and paper. Once I have the work completed in my minds eye, it's then just a matter of getting the work on paper, or in the computer.
The software I mainly use: Affinity Designer and Photo, Adobe CS Suite, Zbrush, Lightwave, ZBrush, Cinema 4D, Renderman, Painter, Manga Studio and many other applications.
I also use quite a few of my own custom plug-ins for Adobe CS Suite and other plug-in compatible applications.
I use Macs and PC's. I am not interested in the Mac/PC comparison game - Macs and PC's both have their major strengths and weaknesses. I use whichever platform is most appropriate for the task at hand. Computers are my tools, and I love using them.
I also use Wacom tablet's, Logitech mice and keyboards, Pantone matching CMS: screens/scans/prints, and 3D Navigation tools.
I used to operate my own server farm, but now outsource. All my work is server centralised, and automatically backed up and secured.
How long is a piece of string?
No, accurate and timely completion depends on a number of factors: required complexity of the artwork, clarity of the brief, amount of source material available, clear view of the target. Completion can take from a day or so, to many months. The more time I get to spend illustrating and not researching, or appending, the quicker the work will be completed.
Setting clear objectives, milestones, design and output expectations are crucial to getting the work finished on time.
What is required for technical artwork?
From the outset a clear description and visual target of what is required can help enormously.
I can - and have - worked many times from sketches and roughs, drawings, engineering files and marketing concepts.
I can and will match my work to your personal or company style, branding and formats.
RGB, CMYK, Adobe Photoshop, illustrator, PDF, EPS (raster and/or vector depending on your specification) and just about any other standard output format spec.
I create about 75% of my work under NDA (Non-disclosure agreement). This is quite normal for me and many of the larger - and sometimes smaller - companies/agencies I create work for insist on this up front.
Sometimes, the most awkward part...
Depending on the complexity of the work; we can charge by the hour, day, week, by the job/project (depending on the number of last minute updates/changes). We can agree a fixed price for the whole project... or, lets just talk about it...
...Just call me, and we can discuss it: you might/will be pleasantly surprised!